New Game Engine
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I’ve used SW3D for a lot of games in the past, but Macromedia / Adobe’s reluctance to upgrade their engine pushed me to explore other options. I’ve played around with Torque, GLFW, and now Unity. Recently, I’ve been liking Unity. Unity is nice because you can code in several syntaxes, including javascript. You can also make direct open gl calls. I find their application a little unstable, but I am hoping this will be addressed in the imminent release of 2.0. Having a complete editor is very nice and really accelerates development, which is essential if you are a one-man-band.
I’m developing a new game using modish generative techniques. The game is an evolution of an earlier game I made, M, which was part of Dark Network.







