Uncommon Union worked with the former Head Prosecutor of the International Criminal Court and Forensic Architecture to crowdsource evidence of genocide against the Yazidi population of Northern Iraq. Forensic Architecture specializes in research, reconstruction, and visualization of evidence in prosecuting of human rights violations. We worked to both gather and disseminate aspects of findings to the general public, including exhibitions and discussions.
“How Humanitarians Are Crowdsourcing Evidence Of A Genocide By ISIS
The GameBoy One Bit Projector Project project was created for Shoot, View, Play: A Study of the GameBoy Camera at the Rutgers-Camden Digital Studies Center in collaboration with Elizabeth Demaray.
This symposium was the official launch the Rutgers-Camden Archive of Digital Ephemera (R-CADE). The R-CADE is a collection of hardware and software made available to scholars for research purposes. Unlike many archives, the R-CADE does not necessarily aim to preserve these artifacts, at least not in the traditional sense of this word. Scholars are free to take apart, dissect, and repurpose artifacts in the R-CADE as they attempt to understand their historical and cultural significance.
Lenticular imaging combines photographs of multiple perspectives on a subtly textured surface. The result approximates a three dimensional space — but only when viewed from certain angles and at the optimal distance.
Lenticular images are popular. They can be found on bookmarks, cards, and even framed pictures. These images were also in production in the Soviet Union stemming from film-related research conducted in the 1940s.
For this piece, I employed a contemporary technology, photogrammetry, which is reminiscent of lenticular imaging in many ways. Using photogrammetry I “reversed” the lenticular process to reconstitute whatever 3D spacial information I could from a Soviet era lenticular image.
This piece was part of an exhibition at Princeton, “Aesthetics of Information,” in which participants were asked to extract data from an object supplied by another participant.
After being accepted into the PS1 Studio Program, I was invited to stay as a long term resident of the PS1 Medial Lab. For a period of over six years, I collaborated with, supported, and advised PS1 staff, artists, and…
Collaborative research project with journalist and NYU professor Adam Penenberg to assess the real time value of users in a “participation-based economy” via social media and iphone platforms. The project featured data visualization, market simulations, and the exploration of audiences…
I occasionally hosted shows for PS1′s internet art radio station which eventually became the independent entity, Art On Air. I worked as a volunteer for many years providing technical support for PS1 and assisting in many projects such as the…
Budaechigae or “army soup” is a spicy dish popularized during the famine conditions of the 1950-53 Korean War. The ingredients, which include C-ration leftovers, were traditionally gleaned from the garbage outside American bases. The soup is a cultural hybrid and a marker of disparity, which evokes both sentimental feelings and disturbing memories.
This game system is a collaboration with Korean artist Sunny Kim and explores the historical roles, the role of uniforms, strategies of adaptation and survival.
Carnivore is a surveillance tool for data networks developed by artist and writer Alex Galloway. Carnivore is a software application that listens to all Internet traffic (email, web surfing, etc.) on a specific local network. Carnivore serves this data stream…