Prisoner is a multi-tiered penal simulation. Each game console occupies a place on vertically arranged platforms. Within the game system, prisoners are moved from holding, isolation, and interrogation in an effort to extract information. Different prisoners respond to different in-game actions. Once a story is obtained by the right action it can be checked against others. Decoding puzzles requires various kinds of interventions, at the right time, to identify matches within the prisoner network. Nonetheless, the true pattern is never confirmed. Patterns can also emerged as a consequence of the extraction routine making the true source of the information inconclusive and endless.